Hyperprism-DX is a set of high-quality audio plug-in effects. More than thirty different sound processing modules, tailored for the needs of electronic music production, film/video post and multimedia audio production. Each can be used from within any Windows 95/98/NT 4.0 sound editing program that supports the Microsoft DirectX plug-in format (also variously known as ActiveMovie and DirectShow). Applications currently supporting DirectX audio plug-ins include Cakewalk, Cool Edit Pro, Cubase VST, Logic Audio, Sound Forge, Studio Vision and WaveLab.
Hyperprism-DX (also sometimes referred to as H-DX or simply Hyperprism) is a component of the Hyperprism Plug-in Pack. Plug-in Pack also includes editions of Hyperprism for the MacOS VST and AudioSuite and Premiere plug-in formats.
Refer to your sound editing program's manual for instructions on installing and opening DirectX audio processing plug-ins, such as Hyperprism-DX. Also be sure to read on to the next chapter in this document, Installation, for step-by-step setup instructions, and tips on getting running.
Click on any link below for detailed description of each Hyperprism effect.
Hyperprism Modulation Processes
Hyperprism Delay and Reverb Processes
Hyperprism Miscellaneous Processes
Hyperprism-DX requires a Pentium computer, 133 MHz or faster with Windows 95, Windows 98 or Windows NT 4.0 and one or more audio editing programs which support the Windows DirectX (a.k.a. ActiveMovie or DirectShow) plug-in format. Applications currently accepting DirectX audio plug-ins include Cakewalk, Cool Edit Pro, Cubase VST, Logic Audio, Sound Forge, Studio Vision and WaveLab.
Hyperprism can be thought of as a "rack" of studio-quality effects processors. Each effect in the package can be selected from a menu in the host application, previewed and adjusted in real-time and applied individually to any track, region or file. Depending on the level of DirectX implementation in your "host" sound editing software, effect processing may "rendered" off-line, outside of real-time, or effect processing may happen in-line, processing audio tracks in real-time.
Any effect parameter can be made to follow the movement of the mouse in the Blue Window. Once you have assigned effect parameters to mouse movements, simply click and drag the mouse within the Blue Window. As you do so, you'll hear and see the results; as your sound is being previewed, your gestures will change the effect settings. When you find the "spot" you like, you may process your sound with those particular effect settings. Note that most effect plug-ins only allow you to adjust one knob or slider at a time; Hyperprism gives you access to the entire set of controls, with a single mouse move.
Mac versions of Hyperprism, including Hyperprism 2 for
HyperEngine, Hyperprism-TDM and Hyperprism-VST allow you to record and replay
the dynamic gestures you create in the Blue Window. Unfortunately, this
capability is not possible within the current DirectX or plug-in architecture.
This means that the dynamic sound changes you will hear as you drag the
mouse in the Blue Window cannot be recorded and therefore cannot be replayed.
Only the current position of the mouse will be used when setting Hyperprism-DX
effect parameters.