Hyperprism-DX


Controlling Hyperprism

The Hyperprism-DX screen is made up of four main parts;The Blue Window (the center), the Sliders (top), the level (lower left) and playback, process and presets area (the right).

To close the Hyperprism-DX window, simply click the Cancel button in the upper right area of the screen.

The Blue Window

The main part of Hyperprism-DX's screen is the Blue Window. By clicking and dragging your mouse in the Blue Window's "Play Zone", you may adjust up to five effect parameters simultaneously. Some parameters could be manipulated by horizontal mouse motions while others could be controlled by vertical ones. You can change these assignments to suit your working style and the effects you are trying to achieve. The sliders at the top of the screen determine the effect parameters that are controlled by the Blue Window.

The Sliders

The Sliders are used to set effect parameters. They can be individually adjusted directly with the mouse, or they can be set to correspond to horizontal or vertical mouse movements in the Blue Window.

Note the small blue button and the large unit button on the left of each of the parameter sliders above the Blue Window. Clicking the unit button will cycle the small blue button through three possible states, shown by a small green bar. The three choices are vertical control, horizontal control or off.

When the green bar appears horizontally across the top of the blue button (as shown above), that slider will be controlled by horizontal mouse movements in the Blue Window.

Clicking the unit button a second time will cause the green bar to appear vertically at the left side of the blue button and the corresponding slider will be controlled by vertical mouse movements in the Blue Window.

Finally, clicking the unit button once more will cause the little green bar to disappear. In this case, this slider will be unaffected by movements in the Blue Window.

How might this feature be used? For example, you may wish to control a Hall Reverb by assigning Diffusion and Brightness to horizontal mouse movements while Feedback is assigned to vertical mouse movements.

Current Parameter Value

To the right of each parameter slider is two numeric fields which reflect the slider's maximum and Current Value, respectively. As you move any parameter slider its current value updates in this field. Double-click here to highlight the field and type in a new Current Value.

Changing Slider Ranges

Sometimes, the default range of values from one end of a sliders travel to the other may be larger than you'd like. If so, you may decrease the minimum or maximum settings by entering new values in the the minimum and maximum parameter value numeric fields at either end of each slider.

Changing the range or the current parameter value can be done by double-clicking in any numeric field and typing the precise value you want.

Output Level

At the left side of the screen you will find Hyperprism-DX's level control.

Faders

The faders are graphic potentiometers that control the gain or attenuation of the signal. When an effect is on, Hyperprism's faders affect the level at the output of the effects process (i.e., post-effect).

Each channel is independent. The fader palette contains two faders, left and right. These can be independent or grouped together. The faders are aligned to 0 dB by default. Fader values range from -18 dB to + 18 dB.

Three buttons are located below the faders, two are labeled "O dB." Click either to reset the fader to 0. To lock the faders simply click the middle button and then when you move one fader the other will follow.

You can move the faders during playback. If you want to change the gain, be prudent when increasing the level, as you might overload ears and your loudspeakers. If you saturate your digital-to-analog converter hardware, the red LEDs in the peak meters light up. They remain lit until you explicitly turn them off with the reset button at the top of the meters.

Caution-Watch Your Levels!

When using Hyperprism-DX, please use caution when setting your listening levels. Some of Hyperprism's effects can add large amounts of gain to your original sound. Therefore, it is very important that you are aware of your overall monitor levels to protect your speakers, and most importantly, your hearing from unexpected loud sounds.

Using high-Q filters or echo effects with large amounts of feedback are two ways that louder-than original sounds can be created.

You may use Hyperprism's output level faders to adjust the overall output volume of the program. However, different Blue Windows may produce sound at widely varying levels, so if you are using effects that result in high-gain output, use caution to avoid unexpected loud sounds.

Preview and Process

These controls are parts of your DirectX compatible application. You may find preview, process and preset controls.

Preview

The Preview control causes Hyperprism-DX to begin looped playback of your previously selected audio. Playback will continue until the Preview button is clicked a second time or the Stop button is hit.

Bypass

Toggling the Bypass control lets you Preview your original sound with or without the effects of the current Hyperprism-DX settings.

Processor OK

Clicking the Process button stops preview playback and applies the current Hyperprism-DX settings to your previously selected audio. Depending on the length of audio you selected, processing could take a few moments.

You may wish to close Hyperprism-DX and reselect a new range of audio (perhaps the entire file), then re-open Hyperprism-DX, before Processing. Only the currently selected audio is processed!

Cancel

The "Cancel" button closes the Hyperprism-DX window.

Save/Save As

Clicking the Save button save a Preset containing the current control settings under any name you choose.

Delete

The Delete button erases the current preset. Note that you can't delete the factory presets.

Help

Clicking the Help button give you access to the Hyperprism-DX help files, which were derived from the manual you're now reading.

Post-Roll

Some Hyperprism-DX effects can extend the length of your original sound. For example, adding reverb to a sound will almost certainly increase its length.

However, Hyperprism-DX will stop playback when the end of the original sound's duration is reached . In this case, reverb tails, lingering echoes and similar effects can have their final decay unpleasantly truncated.

By increasing the length of the original sound in your editing program, the lingering parts of an effect can be preserved. Just leave some amount of post-roll time at the end of the waveform when selecting a range for processing in your sound editing program, or append some silence to the sound file if your sound runs right up to the end of file.


[Last Chapter][Table of Contents] [Next Chapter]